
Barbarians

Description
Barbarians deploy a group of melee ground troops with good health and individual damage. They are excellent for stopping tanks, punishing units crossing the bridge, and blocking single-target attacks. Their main weakness is that they appear grouped, so spells, area damage, and troops like Bowler, Wizard, or Valkyrie can eliminate them for a positive elixir trade. If they survive a defense, they can form a very dangerous counterattack.
Evolution description
Upon evolution, Barbarians become faster and more aggressive when they start attacking. Each attack activates their rage for a few seconds, increasing their movement and attack speed, and the effect is renewed if they continue attacking. This turns them into a defense that can quickly become an offensive threat if the opponent doesn't control them in time.
Usage in published decks
No published deck uses this card yet.
