
Knight

Description
The Knight is a melee ground troop, robust for its cost, designed to absorb damage while eliminating support units or distracting threats. It only attacks ground targets and works very well as a defensive mini-tank, especially against medium-damage troops or solitary units. It has no area damage and cannot hit air units, so it needs support if the opponent uses swarms or flying troops. Its value lies in its simplicity: it endures, defends, and allows for cheap counterattacks.
Evolution description
Upon evolution, the Knight receives special protection while moving towards its target. During this movement, it significantly reduces damage taken, allowing it to cross the arena or withstand enemy fire better before engaging in combat. The protection ceases when it starts attacking, so it continues to fulfill its mini-tank role, but with much greater capacity to reach contact alive.
Usage in published decks
No published deck uses this card yet.
