
Minion Horde

Description
The Minion Horde deploys six flying units with high combined damage. It can destroy tanks, Balloons, Hog Riders, and many threats if the opponent doesn't have spells or area damage. Its weakness is that all units are fragile and appear together, so Arrows, Fireball, Poison, or any splash air-targeting unit can eliminate them for great value. It's an explosive but risky defense.
Evolution description
With the evolution, the Minion Horde can become invisible for a few seconds when taking damage from a troop or spell. This invisibility makes it harder for the opponent to finish them off immediately and can allow them to survive to continue attacking. They are still vulnerable to well-placed area damage, but gain a very dangerous window of survival.
Usage in published decks
No published deck uses this card yet.
