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Minions
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Minions

CommonTroop
Elixir
3
Max level
16
Evolution
No
Type
Troop
Card ID
26000005
Data updated
Oct 02, 2026

Description

Minions deploy three fast-flying units that attack both troops and buildings. They are cheap, deal good damage if unanswered, and serve to defend ground units that cannot attack air. Their major weakness is fragility: Arrows, Zap, Electro Spirit, or any area damage can eliminate them or leave them severely damaged. They are useful as a quick defense, air support, or for pressure when the opponent has no spells available.

Usage in published decks

No published deck uses this card yet.