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Archers
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Archers

CommonTroopEvo
Elixir
3
Max level
16
Max evolution level
1
Type
Troop
Card ID
26000001
Data updated
Oct 02, 2026
Evolved version
Archers — evolución

Description

Archers deploy two ranged attack troops capable of hitting ground and air targets. They are a cheap and versatile defense against air units, support troops, and small, split-lane attacks. Their combined damage is solid if they remain protected, but they have low hitpoints and can easily fall to light spells or area damage. They work best behind a tank, separated, or as defensive support that then turns into a counterattack.

Evolution description

With evolution, Archers gain increased effective range and shoot with more force when the target is within the optimal distance zone. This rewards placing them well-protected, as they can punish troops before they get close. Evolution does not make them resilient units, but it greatly increases their offensive threat if the opponent doesn't eliminate them quickly.

Usage in published decks

No published deck uses this card yet.