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Guards
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Guards

EpicTroop
Elixir
3
Max level
11
Evolution
No
Type
Troop
Card ID
26000025
Data updated
Oct 02, 2026

Description

The Guards deploy three shielded skeletons that attack melee units on the ground. Their shield allows them to survive the first hit or certain spells that would immediately eliminate fragile troops, making them very useful for distracting and stopping high-damage units. They work well against Prince, P.E.K.K.A, Mini P.E.K.K.A, and other single-target cards. They are still vulnerable to area damage and responses that quickly remove both shield and body.

Usage in published decks

No published deck uses this card yet.