
Witch

Description
The Witch is a support troop that attacks at range with area damage and periodically summons Skeletons. She can defend both air and ground and is especially annoying if placed behind a tank, as she accumulates units and forces the opponent to respond with spells or splash damage. She is vulnerable to high-damage cards, medium spells, and units that reach her quickly. Her value increases when she stays alive long enough to generate multiple waves.
Evolution description
With evolution, the Witch benefits when her own Skeletons are eliminated, as she recovers health and can even accumulate bonus health if she's already at maximum. This means her summons not only distract but also help her to resist longer. In prolonged attacks, evolution can turn her into a very difficult threat to clear without a decisive response.
Usage in published decks
No published deck uses this card yet.
